Kevin "Purge" Godec is an American commentator and Dota 2 content creator. Starting from making DotA content in 2011 on his youtube channel and his website PurgeGamers, he is a popular figure in the Dota 2 community.
Born in the United States, Kevin was gaming enthusiast since when he was young, his alias Purge came from purchasing an Xbox when Halo 2 was released and initally called himself "Purge058" with the numbers are named after a spartan from the Halo book series. Consequently, he removed the numbers from his nickname to Purge. Purge found interest in playing DotA after playing on Warcraft III custom maps and stumbled upon the game. Kevin graduated in 2009 and obtained a physics degree.
While being made redundant in his engineering job, he saw an opportunity to make YouTube videos after seeing numerous "Youtubers" becoming famous from making videos and income from it. While playing a variety of games during his transition to making YouTube videos, he watched a Youtuber called Husky, a popular Starcraft 2 caster and found inspiration from it. His Youtube channel was called "PurgeGamers" and initally made DotA tutorials and casting competitive teams and smaller tournaments such as DotaCash before the beta
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of Valve was announced. Showing determination and effort with his work despite having criticism, he continued to produce content on his Youtube channel and his website and over time became popular. While producing content, he also took on other roles such as interviewing, playing in a competitive team and analysing Dota 2 games in prestige tournaments such as The International and air jordan 4 gs for sale
. To this day, Purge is one of the most popular figures in the Dota 2 community.
Kevin publishes an on-going series of "
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" videos aimed at helping newer players. Each video is a full game played and commentated with each Hero, where he discusses strategy and mechanics. He also known for making " Welcome to Dota, You Suck... " guides to help beginners obtain a significant amount of knowledge about the concept of the game and its mechanics. Purge also provides
After shifting to
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he continued to cast small tournaments and casting pub matches. He was invited by Valve in 2012 to to do English post-game interviews at The International 2012 . After finding recent success as an interviewer and returning back from a short period of playing in a professional team, Purge was picked up by Valve for for the beginner's stream of The International 2014, which was designed for newer players who were just introduced to the game. He saw this as a good opportunity for him to improve as a caster. In 2015 he was later invited to buy nike air max 90 og infrared air 0rRdoM
and Frankfurt Major . In the International 2016, he was invited by Valve to as a "Weatherman" during analysis segments, showing a different way of analyzing the game using hi-tech equipment and software accompanied with new tools such as drawing and creating clips on a television screen.
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’s Sunken City serves as a reminder of just how dangerous the site can be. But it’s also reinvigorating a movement to safely sanction public access to the urban ruins.
When city engineers visited the bluffs last month to investigate the landslide, they spotted “several unauthorized people... within the ‘prohibited’ Sunken City landslide area,” and several more were seen hopping over a section of a fence designed to block visitors. They documented what they saw in a report released Tuesday.
That documented flow of trespassers lines up with what many San Pedro residents say is the problem with the fence: It doesn’t work—so why not take it down?
In response to the report, Los Angeles City Councilmember Joe Buscaino, who represents the area,
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his support for safely opening part of the urban ruin to the public.
Buscaino says he’s working with recreation and parks, the bureau of engineering, and a handful of other city departments “to create and adopt a plan to clean-up portions of Sunken City, making it a safer and legally accessible extension of Pt. Fermin Park .”
Doing so “would change the current character of the location,” says the councilmember, and would “give permitted access to more of the public while making the area safer.”
Sunken City was not always an urban ruin. The six-acre “sunken” site marks the spot where, in 1929, a bungalow community began to slowly slip into the sea—so slowly, in fact, that “all but two of the homes” were moved to a different location before the community fell into the water, says the
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Old tracks leftover from the Pacific Electric Red Cars and concrete from bygone roads and building foundations are still visible, fractured and covered in graffiti left by visitors over the decades.
Since the late 1980s, a fence has unsuccessfully kept out curious sightseers.
Noel Gould, chairperson of the Coastal San Pedro Neighborhood Council’s coastline and parks committee, says that the area “is de facto open,” and that there are always people there. Gould admits he used to go down there himself years ago.
“It’s ludicrous to say [Sunken City] is closed off,” says June Smith, a 50-year resident of San Pedro.
Folks, you must be wondering what kinda title is this! But I would like to share my experience of how we turned the Fragile development into working Agile development.
@ ThoughtWorks every project follows Agile software development practice. Our project is no exception. We were following most of the rituals.
List seems sufficient to qualify for Agile, isn’t it? However there were many things which we were doing incorrectly. So instead of Agile, the process was actually qualifying for ‘Fragile development’ (name credits:
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Ok so what were we doing wrong?
Sounds like we are doing enough wrong things and hence we cannot say that we are Agile. Apparently we started new project. My BA( Vardhan ) and I decided to address these concerns. Simple tricks helped us. Below is how.
2. We made a rule that developers cannot push a code if the functional pipeline is red. Initially people resisted the idea however later on everyone started owning up these functional pipelines just as they own the core build pipelines.
3. We made sure that we complete whatever we signup in the iteration planning meeting. Of course sometimes this can be tricky when there are factors which you cannot control e.g. unavailability of APIs. However apart from such external dependencies; we should not give any other excuse.
4. We started tracking refactoring which a pair identified but could not complete. We started managing this in a separate tech. task board. Anyone can signup to complete these at anytime.
5. Developers started owning up the Automation tests. Just like unit and integration tests, devs write functional tests before moving story to QA bucket. QA can pair with the devs for these tests.
6. Devs/ QA pairs up with BA for requirement gathering, analysing API responses. During the last 2–3 panic days of iteration, devs and BA contributes in testing stories.
With these small things everyone started feeling motivated. Everyone in the Team cherish moments when story is marked as done. In an iteration of 2 weeks, we now complete signed up items in 8–9 days. We save at least a day every iteration! Awesome isn’t it? But what to do with this extra day? We started a new experiment in which every Team member gets a day to explore whatever thing s/he wants to do. It can be literally anything like learning a new language, knocking off tech. tasks or even enhancing Table Tennis skills! It’s now 3 iterations since we started this and everyone waits for that day to come. 😮😮😮
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